02 May 2014

Thinking Rabbit - The "Original" collection

Soko-Ban (Spectrum HoloByte, 1988)

The game Soko-Ban was published in 1988 by the legendary Californian company Spectrum HoloByte, a video game developer for different platforms. Soko-Ban includes a total of 50 levels, which would be later known as the "Original" collection (perhaps it was Scott Lindhurst who gave this name to the collection: see below the comment about XSokoban). It was the first game of Sokoban marketed outside of Japan.

You can download this collection here:

Original (1988, 50 levels)

Soko-Ban (1988) for Apple II. Front of the box


Spectrum HoloByte published versions of Soko-Ban for different platforms: Apple II, IBM-PC and Commodore 64. He also sublicensed the game rights to Tandy Corporation, who commissioned to Spectral Associates the adaptation of Soko-Ban for TRS-80 Color Computer platforms.

The Spectrum HoloByte company, founded in 1983, ceased to exist in 1998. In many abandonware websites you can download the game Soko-Ban (1988) of Spectrum HoloByte. The most common versions are for MS-DOS. Here are some sites:

- Abandonia.com

- My Abandonware

- Emuparadise

- DJ OldGames.sk

- LTF Abandonware France

(To play on your PC you can use the DOSBox emulator, although I use D-Fend Reloaded, easier.)

You can also play the online version for MS-DOS, here:

- Free Game Empire

These are other websites where you can play online the "Original" collection (but with non-modified original maps of 1988: see below the comment about XSokoban). Unfortunately, they are not too many websites:

- Sokoban++

- JSokoban

- SokoPlayer HTML5
In Levelset, select "original".

- Classic Sokoban game
Select the "ClassicQuest" collection. You can also play "Original remixed".


The copyright is common to all versions of Spectrum HoloByte:

by Spectrum HoloByte
a division of Sphere, Inc.
© 1984 ASCII Corp.
Spectrum HoloByte is a trademark of Sphere, Inc.

On the other hand, design, programming and graphics, they change:

Soko-Ban (1988) for Apple II
- Apple II
Designed by K. Bentebal
Programmed by C. Gilbert
Graphics by T. Dunn / D. Guerra


Soko-Ban (1988) for IBM-PC
Designed by Khaled Bentebal
Programmed by Farah Soebrata
Graphics by Jody Sather

Soko-Ban (1988) for Commodore 64
- Commodore 64
Designed by Khaled Bentebal
Programmed by Dan Geisler
Graphics by Jeffrey Stokol

Soko-Ban (1988) for TRS-80 Color Computer
I am no expert on copyright, but I guess that the credits of Soko-Ban (including the 50 levels), belong to Spectrum HoloByte. In the manual of Soko-Ban appears the copyright of Sphere, Inc. (see image below):

It is the same case as IQ Carrier (Radio Shack, Tandy Corp., 1995), an electronic hand game with 28 small puzzles of Thinking Rabbit, and whose rights belong to the American company Radio Shack. Scott Lindhurst included this collection "IQ Carrier" in its program Sokoban for the Macintosh (v. 2.0, 1996), but had to withdraw it shortly after due to this reason (as a former user of Sokoban for the Macintosh, I still remember this fact). What is the difference between Radio Shack and Spectrum HoloByte? Spectrum HoloByte disappeared in 1998.


These are some reviews of Soko-Ban that appeared in the specialized magazines:

- "Soko-Ban", The Games Machine, nº 5, April 1988, p. 66

- Patricia Hartley, and Lesser Kirk, "The Role of Computers. Soko-Ban", Dragon Magazine, nº 132, April 1988, pp. 80–85 (see p. 84)

- Roy Wagner, "Puzzling Encounters. Two Titles from Spectrum HoloByte's International Series", Computer Gaming World, nº 47, May 1988, pp. 42–43

- Brian Wierda, "Soko-Ban", Compute!, vol. 10, nº 6, issue 97, June 1988, p. 57

Errors in the maps of Soko-Ban (1988)

In the maps of the different versions of Soko-Ban there are some errors. I indicate the most serious with an asterisk (*):

Level 2
*C-64: the box in F8 should be in E8

Level 8
Apple II, DOS, TRS-80: missing exterior wall in A10

Level 10
*TRS-80: the interior wall in N2 should be in O2. Missing exterior wall in S16

Level 11
TRS-80: the player in H4 should be in H3

Level 13
All: missing exterior wall in Q2

Level 15
DOS: missing exterior wall in D1.
*TRS-80: missing interior wall in H8. Missing exterior wall in D1.

Level 22
All: missing exterior wall in F1

Level 23
C-64: the player in C6 should be in D8

Level 24
TRS-80: the player in C14 should be in D15

Level 25
C-64: missing exterior wall in Q2

Level 27
Apple II: the player in L12 maybe should be in K12

Level 36
*C-64: the interior wall in M6 is unnecessary. Despite this, the level is solvable
DOS, TRS-80: missing exterior wall in P13

Level 42
*DOS, *C-64: level unsolvable: the box in D9 should be in C9

Level 43
*C-64: missing interior wall in R8

Level 44
TRS-80: missing exterior wall in S15

In view of these errors, I presume that the first maps perhaps were those of Apple II, and then were copied to other platforms.

Origin of the levels of Soko-Ban

The 50 levels of Soko-Ban
comes from the first two Japanese collections of Thinking Rabbit:  倉庫番 (Sokoban, December 1982) and 倉庫番2 (Sokoban 2, February 1984), more two levels of 倉庫番 (Sokoban, MSX, ASCII Corp., May 1984).

Some puzzles were expressly modified to include them in Soko-Ban. These changes were probably made by Thinking Rabbit, since they are very technical: generally, tend to simplify the maps, deleting unnecessary elements; but the difficulty is similar and even higher in some cases. However, Masato Hiramatsu explains that the changes were due to the need to reduce the size of some puzzles (of format 32x20 in the Japanese collections) to adapt it the much smaller format 19x16 of Soko-Ban:

Japanese official (?) screen size is 32x20 and some levels of "sokoban perfect" and "sokoban revenge" are designed in full-size. These large levels are omitted for other platform versions because of resolution of graphic hardware (I suppose).

Some of old IBM-PC version (called "original") have reduced width, and they are a little different from corresponding levels of "sokoban perfect". The reason for this size-reduction may be raw resolution of old IBM-PC (Masato Hiramatsu, "About Sokoban", 25 February 1998).

See also the comment by Rodolfo Valeiras, "Soko-Ban by Spectrum HoloByte".

In some levels the author's name is known, for subsequent references in other Japanese collections.

This is the origin of the 50 levels of Soko-Ban (1988):

Soko-Ban (1988)                          Original
    level #                        Japanese collection

1                              Sokoban (1982) #1 arranged
2 (Author: Katsuhiko Sadamoto)    "  #2
3                                 "  #3
4                                 "  #4 arranged
5                                 "  #5
6                                 "  #6
7                                 "  #7 arranged (minor changes)
8                                 "  #8 arranged (perhaps error, 

                               because facilitates the solution)
9                                 "  #9 arranged, -1 box
10                                "  #10 arranged, -2 boxes
11                             Sokoban 2 (1984) #1
12 (Hachiro Kajiwara)             "  #4
13 (Akira Yotsuji)                "  #3 arranged, -2 boxes
14                                "  #7
15                                "  #5 arranged
16                                "  #6
17                             Sokoban (MSX, 1984) #21
18                             Sokoban 2 (1984) #8 arranged, -2 boxes
19                                "  #9 arranged, -5 boxes
20                                "  #10 arranged and rotated, -9 boxes
21                                "  #16
22                                "  #12 arranged, -8 boxes
23                                "  #13 arranged
24                                "  #14 arranged, -1 box
25                                "  #15 arranged, -2 boxes
26 (Shinji Yamada)                "  #21
27 (Akira Yotsumichi)             "  #17 arranged
28                                "  #18 rotated
29                                "  #43 rotated
30                                "  #20 arranged and rotated
31                                "  #22
32                                "  #23
33 (Noriko Hashimoto)             "  #24
34                                "  #28
35 (Katsuaki Yonetani)            "  #25 arranged
36 (Hiroshi Tanaka)               "  #26 arranged and rotated
37                                "  #27 arranged
38 (Yoshiki Kondo)                "  #30
39 (Yoshiki Kondo)                "  #29 arranged
40                                "  #33
41                                "  #31 arranged, -1 box
42 (Yoshiki Kondo)                "  #32 arranged
43                                "  #35
44                                "  #37
45                             Sokoban (MSX, 1984) #51
46 (Shinji Yamada)             Sokoban 2 (1984) #46
47 (Hachiro Kajiwara)             "  #47
48 (Katsuji Shimizu)              "  #2
49                                "  #38
50                                "  #39

Versions of the "Original" collection in subsequent collections

♦  XSokoban (1989, 1993)  ♦

XSokoban (1989; first "official" version 3.0, November 1993) is a Sokoban game developed by Joseph L. Traub and Andrew Myers for X Window System  platforms. The game includes 90 levels, of which the first 50 are the "Original" collection, but with changes in several levels. The other 40 levels are of unknown author or authors, and were added - apparently - in version 3.0. The authorship of these 40 levels - quite good, despite its old look - is still a mystery. See the commentary of Rodolfo Valeiras, "XSokoban".

You can download the program XSokoban here, and the collection of 90 levels here:

XSokoban (1993, 90 levels)

The levels of the "Original" collection modified in XSokoban are these: 12, 20, 25, 37, 42 and 50. It is clearly intentional changes, to facilitate the solution of the levels. This modified collection already appears in the first unofficial versions of the program, in 1989 (see H. Bernau messages 1 and 2 in the Yahoo forum comp.sources.games, January 1989).

Scott Lindhurst included the XSokoban collection in its program Sokoban for the Macintosh (1992), but divided in two collections: "Original Levels" (levels 1-50; yes, the "Original" name seems that it comes from Scott...) and "Extra" (levels 51-90). Probably Scott did not realize that some levels had been modified. This lapse of Scott Lindhurst then led to great confusion with regard to the "Original" collection. In short: the levels 1-50 of XSokoban should be discarded by spurious.

Sokoban for the Macintosh 2.0 (1996). "Original Levels" #1

Other programs included also the "false" Original collection: MacSokoban (February 1992), of Ingemar Ragnemalm, whose first version 1.0 appeared two months before that of Scott Lindhurst: the first 50 levels come also from XSokoban. And also, KSokoban (1998), of Anders Widell, for KDE platforms, etc. etc. Even was spread from such popular Sokoban programs as Sokoban 97 (1998) by Gerald Holler, Sokoban (1998) by Philippe Galmel, Tse's Sokoban (1998) by Tse Shum Fat, SokoSave Desktop (1999) by Eric Sunshine... And it is still distributed from www.sourcecode.se! As can be seen, the "false" Original collection had a wide diffusion from XSokoban. Even today, in the majority of websites on the Internet, the "Original" collection that we find, is the modified collection of XSokoban

♦  "Simple Sokoban" (1993) by Phil Shapiro 

"Simple Sokoban" is an educational collection for children, adapted from XSokoban. You can download it here:

Simple Sokoban (1993, 61 levels)

Or, if you prefer to play online, click here.

This collection was included in MacSokoban of Ingemar Ragnemalm and Sokoban for the Macintosh of Scott Lindhurst.

See also the article by Phil Shapiro, "The Educational Value of Sokoban Puzzles".

Scott Lindhurst commented:

In 1993, Phil Shapiro made the levels in "Simple Sokoban" for those who found the original levels too difficult. He included the article "Educational Value of Sokoban," which describes his motivations and why you should be happy if your child spends all his time playing Sokoban (Scott Lindhurst, "Read Documentation. History, levels, and other implementations").

♦  "MacTommy inventions" (1996) by Tommy 

"MacTommy inventions" (June 1996) is a collection of 50 levels of Tommy, a user of MacSokoban, of Ingemar Ragnemalm. This collection was incorporated as a module to the program, with this note of Ingemar Ragnemalm:

This module was made a fanatic MacSokoban player in western Pennsylvania. Tommy was introduced to MacSokoban in January 1996 and took to the game immediately. He conquored the 50 games in MacSokoban and 35 games in MacSokoban Extra, then turned to designing new levels of the game.
Good luck with MacTommy!

Here you can download the original collection "MacTommy inventions". I have extracted the maps of MacSokoban, and I have restored the original titles that have some levels:

MacTommy inventions (June 1996, 50 levels)

MacSokoban 3.0.3 (1997). "MacTommy inventions" #20

Later the collection was included in KSokoban (1998), of Anders Widell, for KDE platforms. In the note about the authors, the author of "MacTommy inventions" is named "Tommy in Pennsylvania" (?). By the way, is a somewhat curious author's name; similarly, we could say: David W. in Missouri, Eric in Aruba, or Jordi in Catalonia, etc... The maps are identical to those of MacSokoban, but without the titles of levels. Later the collection was also included in Warehouse Guy 1.0 (2000), of True Dimensions.

The first levels of "MacTommy inventions" are inspired in levels of XSokoban. This is the correspondence:

                         Based on
"MacTommy..."  XSokoban
   level #      level #

4                4
5                5


♦  "JPK Levels" (1998) by Jean-Pierre Kent 

Some levels of the excellent collection of Jean-Pierre Kent, "JPK Levels" (November 1988), are arrangements of XSokoban levels. See in this blog the post "My favorite authors - Jean-Pierre Kent".

You can download this collection here:

JPK Levels (November 1988, 75 levels)


♦  "Kobus Theron collection" (1999)   

The collection of 107 levels of the South African Kobus Theron (June-December 1999), could be downloaded from the old website of SokoMind. It is still possible to download the original collection on the Internet Archive, here:

Kobus Theron collection (June-December 1999, 107 levels)

In some levels of the collection can be discovered fragments of levels of the "Original" collection. This is the correspondence:

"Original"   "Kobus Theron"
  level #       level #

11             72
            18, 34, 44
            11, 27
            9, 67

In other levels there are also traces of the "Original" collection, but they are only minimum fragments.

Fragments of Original #29 in Kobus Theron #11 (see shaded area)

♦  "Fourth Set" (1999-2002) by Howard Abed 

First in "Fourth Set" (June-October 1999, 32 levels) and then in other sets that unfortunately are no longer available on the Internet Archive, Howard Abed remodelled several levels of XSokoban. I've taken the freedom to gather in a single collection all these remodels:

Fourth Set extended (1999-2002, 46 levels)

Howard Abed - Remodel of original level 20

♦  "Original remixed" (2009) by Jordi Doménech 

"Original remixed" (September 2009) is one of my own favorite collections. It is the "Original" collection, but highly remodeled, with major changes in the structure of many levels, which increase the difficulty. However, all levels retain their original appearance. You can download this collection here:

Original remixed (September 2009, 50 levels)

You can also play online here (in the drop-down menu, select the "Original remixed" collection).

Final remarks
- If you see an error or mistake in this post, please leave your comment below.
- Important. If you liked this post, you can make a donation. 1 € is good, 2 € is very good, and so on... :P 
Thank you very much!



  1. Anonymous20 May, 2014

    Thank you for this excellent Sokoban history lesson, Jordi!


  2. Hi,

    Thanks for the post; learned something! Also, thanks for the link to the 50 original levels. As you wrote, these 50 levels were derived from Sokoban (1982), Sokoban 2 (1984), and Sokoban (MSX, 1984). Any place I can download these 3 level sets? Would be really great if links could be added to this post.

    Best, and thanks again!

  3. Seems that the order of publications was: 1. Dos version. 2. Commodore 64. The "The Games Machine Issue 05 (April 1988)" says that no other version is known and Commodore 64 will be released soon. This confirmed by "Compute! Magazine Issue 097 (June 1988)" where talks about the C64 version. The last should be the Apple II or Tandy TRS-80 (because both the level 42 fixed.)

  4. Hello Jordi.
    I confirmed that the level 42 was not unsolvable in all the DOS releases.
    I found that the DOS version was distributed in two color boxes: black and white.

    Images of the black box: https://bit.ly/3diaS7g

    Images of the white box: https://bit.ly/2J9PGTg

    I confirm that almost in one the white box release, the level 42 is solvable.
    At the begin of the game appears a samurai image, the same samurai that is in the white box cover.
    Maybe the black box was the one that comes with the level 42 unsolvable.
    This has a sense for me, maybe initially released it in the black box. But after that did some revision
    like create a box that looks more japanase, in this case with a samurai, and the level 42 solvable.