Showing posts with label Marcus Palstra. Show all posts
Showing posts with label Marcus Palstra. Show all posts

19 March 2014

Sokoban lessons - Squares and small diamonds

The square (8 or 9 boxes) is one of the most nice figures, and one of my favorites. Monry, Kenyam, GRIGoRusha, François Marques, Thomas Reinke, and especially Kevin B. Reilly, is the authors who more have dealt with this figure.

In this post I made a selection of the most interesting and beautiful squares. I also include a selection of "small diamonds" (= square rotated 45°). Condition: the puzzles may have other goals, but independent of the figure, and a maximum of three goals.


You can download all puzzles (except commercial) here:
 





Author: unknown (Thinking Rabbit)
Title: 倉庫番2 ("Sokoban 2"; Thinking Rabbit, 1984) #37
Note: published later in Soko-Ban (Spectrum HoloByte, 1988) #44, Sokoban (Game Boy, 1989) #09-07, and Sokoban Perfect (1989) #174
Date: February 1984
Difficulty: 4.5
Best moves/pushes: 483/191

The second "square" of Sokoban (the first is the previous level Sokoban 2 #35 = Original #43).





Author: Masaki Nakajo
Title: Sokoban Revenge #199 八点鐘 (Eight o'clock)
Date: 1991
Difficulty: 5
Best moves/pushes: 383/141

Excellent storage problem. See another version similar: Ultimate Sokoban (PlayStation, Itochu Corp., 1996), Stage 2 Chapter 2 Level 3.





Author: unknown (Thinking Rabbit)
Title: Ultimate Sokoban (PlayStation, Itochu Corp.), Stage 3 Chapter 3 Level 4
Date: September 1996
Difficulty: 4.5
Best moves/pushes: 360/121

Another beautiful level of unknown author.





Author: Jean-Pierre Kent + monry
Title: JPK Levels #11 a
Date: November 1998. Remodel: c. February 1999
Difficulty: 5.5
Best moves/pushes: 444/130

Rotary level, with
central storage and rooms around, arranged by monry (added a wall and move a box).




Author: monry
Title: monry-light #83 一体問題シリーズ (One problem series)
Date: 1998.12.4
Difficulty: 6
Best moves/pushes: 192/47

A original storage problem.





Author: monry
Title: monry-light #92 どっち? (Which way?)
Date: 1998.12.13
Difficulty: 6
Best moves/pushes: 320/89

Another excellent and fun storage problem. Pay attention to the rooms on the left.





Author: monry
Title: monry-light #114
Date: 1999.3.22
Difficulty: 7
Best moves/pushes: 477/92

Remodel of previous monry-light #102. It is the last puzzle in the monry-light series, and perhaps the best of the "squares" of monry, with a difficult storage. Note in the upper-right corner the "mechanism" with a double room and a captive box, that allows the passage from N-S and S-N, changing conveniently the position of the captive box (up/down in the double room).

Monry has a lot of squares. See especially monry-light #6 (good), #11, #26, #34, #38, #43, #53, #102, #104, #106 (the beginning is very weak, but the second part is very good); and FirstStep 801, 803.





Author: Kazuo Fukushima
Title: #2
Date: 1999.7.30
Difficulty: 5
Best moves/pushes: 101/29

A magical small diamond. Hint: If you move any box of the central "four" in the diamond, the level has no solution :)





Author: Hirohiko Nakamiya
Title: Nakamiya #8
Note: also published in Monster Sokoban 8-3
Date: July 2000
Website: miya.s16.xrea.com/selection/bannin/
Difficulty: 6.5
Best moves/pushes: 288/67

Beautiful and difficult square. See also Nakamiya #1 (Monster Sokoban 8-4), I think more harder.





Author: Kenyam (Kenya Maruyama)
Title: Kenyam Set A #12 back and forth
Comment:
Tried to make it more difficult, but failed... Anyway, this is yet a relatively difficult one among my SetA works.
Date: c. 2000
Website: www.geocities.co.jp/Playtown-Domino/7999/soko/skrmc_a.htm
Difficulty: 7
Best moves/pushes: 325/82

Storage area in the center and rooms around. Surprisingly difficult, despite the fact that the storage area has four entrances.

See also #17, #21 and #39, all three compact and very difficult.





Author: Kevin B. Reilly + Jordi Doménech
Title: kevin465 a
Set: The beautiful world of remodels 3 #20
Comment: reduction and redraw map, added 3 boxes
Date: c. May 2000. Remodel: 2010.8.27
Difficulty: 5.5
Best moves/pushes: 527/137

Another nice storage problem.





Author: Howard Abed
Title: SokoCreation #62
Date: c. September 2000
Difficulty: 6 (H.A.)
Best moves/pushes: 95/24

Totally classic: a square within a cross-shaped structure.

See also other versions, more difficult: Sokoban Revenge #135 (Hidemitsu Kobayashi, 9 boxes), #211 (Yoshio Sakae, 9 boxes), and #299 (Hiroshi Inoue, 9 boxes, hard); monry, monry-light #35 (+1 wall), Arpad Fekete #2 (9 boxes), niwa, Houdini II - old (9 boxes and "start with end position", hard), Přemysl Zíka, Secundus gradus ad Olympo #20 (+1 wall).





Author: ZiKo (Zbigniew Kornaś)
Title: Stage #021
Comment:
Final rearranged: 29.9.2000
G4B Month Level (11/2000)
Special thanks to Hirohiko Nakamiya for revieving this level!
Difficulty: 8
Best moves/pushes: 255/71

Hard. A square inside a ring structure. The biggest problem is how to remove the two boxes below.





Author: Sven Egevad
Title: SE 456
Comment: assemble medium
Date: c. 2001
Website: www.egevad.nu/sven/
Difficulty: 5
Best moves/pushes: 164/53

Logic.





Author: GRIGoRusha (Evgeny Grigoriev)
Title: Grigr2001 #66 The doors
Date: November-December 2001
Website: grigr.narod.ru/sokoban.htm
Difficulty: 7
Best moves/pushes: 363/118

Hard rotary level, with central storage and rooms around.





Author: Marcus Palstra + Jordi Doménech
Title: #1 Look before you leap! b1
Set: The beautiful world of remodels 1 #54 (arr.)
Date: 9.12.2001. Remodel: April 2010 (and rearranged now for this post)
Website:
sokoban-jd.blogspot.com/2012/12/my-favorite-authors-marcus-palstra_10.html
Difficulty: 6
Best moves/pushes: 866/214

This puzzle could be entitled "Square pilgrimage": one by one, the boxes walk through all the rooms of the level, to build the square.





Author: GRIGoRusha (Evgeny Grigoriev)
Title: Grigr2002 #103 Colobok
Date: March-November 2002
Website: grigr.narod.ru/sokoban.htm
Difficulty: 8.5
Best moves/pushes: 315/83

Exceptional compact! It should assemble and disassemble the square, and at the same time move the boxes at the bottom.





Author: GRIGoRusha (Evgeny Grigoriev)
Title: Grigr2002 #126 Blue Eye
Date: March-November 2002
Website: grigr.narod.ru/sokoban.htm
Difficulty: 7.5
Best moves/pushes: 350/109

Amazing! You will need 279/87 moves to place the first box. Very similar to the previous fun level #117 ("Dreams"), but I think this level #126 is a bit more difficult.

See also Grigr2002 #34, GrigrSpecial #8 (hard), GrigrSun #6 "Opened Heart" (extremely hard,
I confess that I have not been able to solve it).




Author: François Marques
Title: Le concours du moi - Bonus levels #9 Around the square
Comment:
Ce tableau est un inédit.
Il a été créé spécialement pour les participants au concours du mois d'août 2002 organisé sur le site de sokoban online.
Date: 2002.8.4
Website: sokoban.online.fr/
Difficulty: 7
Best moves/pushes: 566/208

Funny and disconcerting rotary level. It seems easy, but it is not. See also compact levels, all difficult: 100 boxes #9; Kokoban #10, #17 and #25. However, my favorite is a big square of 12 boxes: Kokoban #38 "The jail".





Author: Ghislain Martin
Title: SokoStation #175 Nœud marin
Date: 2003.12.31
Website: www.sokoban.fr/
Difficulty: 4
Best moves/pushes: 76/24

"Marine knot". Logic.





Author: Sven Egevad
Title: SE 1005
Comment: many-in-goal hard
Date: c. 2004
Website: www.egevad.nu/sven/
Difficulty: 7
Best moves/pushes: 120/29

Hard diamond, but fun and nice to solve.





Author: Thomas Reinke
Title: Calx #19 arr.
Date: July 2005
Difficulty: 8
Best moves/pushes: 197/48

Hard! Square within a mini cruciform structure. The difficulty is guaranteed.
I've taken the liberty of changing the position of two boxes.




Author: Thomas Reinke
Title: Patera #8
Date: July 2005
Difficulty: 5
Best moves/pushes: 135/24

Funny small diamond at the crossroads of
three rings. Another version with four more boxes: Quagmire #43.




Author: Marko Dzekic
Title: Marko Dzekic #1
Date: November 2007
Difficulty: 4.5
Best moves/pushes: 378/160

Simple and easy, but disconcerting storage.





Author: Přemysl Zíka
Title: First levels #142
Date: c. 2009-2011
Website: www.zusbreznice.cz/rozvrhy-zika-premysl-sokoban.cz
Difficulty: 6.5
Best moves/pushes: 677/180

Fantastic rotary puzzle.





Author: David W. Skinner
Title: Sasquatch X #19
Date: July 2010
Difficulty: 4.5
Best moves/pushes: 75/18

Small diamond within a Brigid's cross.





Author: Jordi Doménech
Title: Miniatures - Part Two #24 ZiKo style hard
Date: December 2010
Website:
www.abelmartin.com/rj/sokoban.html
sokoban-jd.blogspot.com/

Difficulty: 8.5
Best moves/pushes: 492/141

Hard! Recommended only for experienced players :P





Author: Thomas Reinke
Title: Quagmire 2 #5 Stockade
Date: November 2011
Difficulty: 8
Best moves/pushes: 218/75

Excellent and hard square! In fact, it's a cross-shaped structure, with two arms forming half ring... A lot of changes of wall with the boxes!





Author: Thomas Reinke
Title: Quagmire 2 #31 Stockade II
Date: November 2011
Difficulty: 7.5
Best moves/pushes: 181/44

Move it! Another amazing square at the intersection of two rings.





Author: Thomas Reinke
Title: Quagmire 2 #34 Cubic Zirconium
Date: November 2011
Difficulty: 7
Best moves/pushes: 253/75

Excellent! A nice and original storage problem. See also from Thomas Reinke, TBox #36 and #48; TBox2 #4 (easy but nice), #7, #15 (good); Anomaly #2; Quagmire 2 #24 and #32.





Author: Eric F. Tchong + Jordi Doménech
Title: Magic Sokoban 5 #64
Comment: based on Dushi 4 #3 Svengali
Date: April 2012. Remodel: September 2013
Difficulty: 6.5
Best moves/pushes: 539/156

Another nice and not so easy storage problem.





Author: Přemysl Zíka
Title: First levels #267
Date: June 2012
Website: www.zusbreznice.cz/rozvrhy-zika-premysl-sokoban.cz
Difficulty: 5.5
Best moves/pushes: 151/42

Excellent! Mini rotary puzzle within a pinwheel-shaped structure, with a ninth box of hindrance. Beautiful and fun to solve.





Author: Kevin B. Reilly + Jordi Doménech
Title: Magic Sokoban 3 #72 Homage to Greece
Comment: based on kevin894
Date: c. April 2001. Remodel: 2012.6.17
Difficulty: 5.5
Best moves/pushes: 135/39

Logic.





Author: Alberto Garcia + Jordi Doménech
Title: Alberto Garcia remixed #73
Comment: based on Fantasy #41
Date: January 2013
Website:
www.abelmartin.com/rj/sokoban.html
sokoban-jd.blogspot.com/

Difficulty: 6
Best moves/pushes: 1334/344





Author: Alberto Garcia + Jordi Doménech
Title: Alberto Garcia remixed #85
Comment: based on Birthday #138
Date: January 2013
Website:
www.abelmartin.com/rj/sokoban.html
sokoban-jd.blogspot.com/

Difficulty: 6.5
Best moves/pushes: 977/226



New additions

Note: These puzzles are not included in the downloadable file


   ##############
  ##      #     #
  #  $$$  # #   ##
  # $   $ # #    #
  # $ # $ # #..# #
  # $$$$$ # #..# #
  # $ # $ # #  # #
  # $   $.#    # #
  #  #@# .#      #
#########.## #####
#       # ... #
#         ... #
######### ... #
        #######


Author: A1master + anian + Jordi Domènech
Title: 1,000,001 candlelights #59 Four dots - b
Set: The beautiful world of remodels 6 #4
Comment:
add a wall - anian
based on version "a", delete all the top, add some walls and redraw map - J.D.
Date: 2014.10.31
Difficulty: 7
Best moves/pushes: 943/390




In addition to the levels above-mentioned, see also:

- Serg Belyaev
    svb062

- Mario Bonenfant
    mb-16

- Jordi Doménech
    Miniatures - Part One #41, #48, #59; Part Two #12, #15
    Magic Sokoban #38; Magic Sokoban 2 #74, #75; Magic Sokoban 3 #25, #43, #52, #86, #90; Magic Sokoban 4 #47; Magic Sokoban 5 #57
    The beautiful world of remodels 4 #32, #36

- François Marques
    Kokoban #22 The robot

- Ghislain Martin
    SokoStation #65, #355

- Ghislain Martin + Jordi Doménech
    SokoStation variations #53

- Hirohiko Nakamiya + hir
    nakamiya #4 break (B)

- Kevin B. Reilly
    Kevin has a lot of squares. The ones I liked more are: kevin391, 465, 488, 949, 1055, 1160, 1172, 1237, 1281, 1347, 1390, 1416, 1428, 1440, 1447, 1524, 1555, 1573, 1597, 1603, 1607, 1619, 1684 (hard), 1713, 1714, 1816, 1820, 1829, 1852 (curious), 1888, 1930, 1968, 1970, 2005, 2008, 2023, 2042

- Thomas Reinke
    Quagmire 3 #17, #43, #55, #93, #95, #97

- Shaggath
    Mulholland D #54

- David W. Skinner
    Microban II #108, #114; Sasquatch II #34, V #13, IX #26

- Thinking Rabbit
    Original #43
    Sokoban 2 (GameBoy, 1990) 11-10
    Sokoban Perfect #139 (Koji Kono), #197 (Yoshio Sakae), #268 (Yoshio Sakae)
    Sokoban Revenge #38 (Hidemitsu Kobayashi), #54 (Yoshiki Kondo + Yoshio Sakae)

- niwa
    Escapology #6, #9
    Square Dance #4 (easy but nice), #10

- Hiroshi Yamamoto #4 回流



12 December 2012

My favorite authors - Marcus Palstra

Marcus Palstra - Level 101 The long way home

A few months ago, last March, I wrote to Marcus Palstra and he answered me with an extensive and very interesting email, of which some paragraphs I have copied below for the interest of all Sokoban fans:


Date: 08/03/2012
Hello Jordi,

(...)

I came across Sokoban in the early '90s when somebody at work uploaded some of the early levels on an old Macintosh system. Then I forgot about it until around 2000 when, as you said, a whole lot of Sokoban game clones and unique levels started exploding onto the Internet. I came across an early version of the game (PocoMan!) that had some interesting levels with a sort of adventurous feel to them. Then I came across Gerald Holler's Sokomind, which I loved for its ease of use and wonderful graphics, and also its very easy-to-use editor! I believe the original Sokomind website no longer exists, unfortunately...

I started experimenting with the editor, and eventually developed a total of 30 levels over a period of around 4 months. The levels were numbered 1-28 and 101, 102 (the last two were made on a larger format board, hence the different numbering system). I had great fun creating them, but have got out of practice now: you really need to be "in the groove" to be able to create interesting and challenging levels! I haven't been able to dedicate much time to Sokoban recently, and I even find some of my own levels difficult to solve now!!

(...)

I tried, in my levels, to create a sort of adventure for the player: a series of logical challenges, often one depending on the other, so that each challenge had to be overcome in a particular order, or else some challenges had to be overcome in parallel with other challenges, otherwise one would reach an impasse... In particular, many of my levels had a tricky first move, which if one got wrong, one would regret many steps down the line! Also, I sometimes tried to create some visual effects that would fool the player, or lead him down the wrong path... In a way, my designing was somewhat influenced by the marvelous game Prince of Persia by Brøderbund Software company, released in 1989. It set a series of challenging levels that required a good deal of lateral thinking to solve.

I would be happy to answer any other questions you may have about my levels and their creation!

Best regards,
Marcus Palstra

Concerning himself, Marcus said to me:

I was born in 1961 in Australia. I grew up in Europe and worked around the world as an engineer in the oil & gas industry. I was living in Bolivia when I made my Sokoban levels. I have recently returned to Australia where I am living on the Sunshine Coast, Queensland.

If the Jean-Pierre Kent levels (see My favorite authors - Jean-Pierre Kent) are a collection of sophisticated storage problems, the Marcus Palstra levels - with few exceptions - have a "rotary" structure, which makes it necessary to carefully study the routes of circulation of the boxes, and calculate which boxes should be transferred to each area before closing off the passage ways. This "rotary" structure - sometimes with long runs (levels 19, 101...) - provides the puzzles with a character of "adventure", and the player feels as if he is undertaking a journey of discovery through the intricate puzzle's map. Moreover, in some levels there are small "traps" (sometimes obvious, as in level 1, and other times not so obvious, you might need to restart the level!, as in levels 21 and 25).

Like the Jean-Pierre Kent levels, the Marcus Palstra levels are not easy, but they are accessible to players with some experience.

My favorite levels are: 8 ("No way!!!"), 20 ("The Three Arches"), 22 ("The Fat Pussy Cat"), 27 ("Blood Stone") and 101 ("The long way home").

You can download the Marcus Palstra collection here:

Marcus Palstra (30 puzzles, 2001-2002)

In the file "Marcus Palstra_arrangements" I've collected 76 remodels, all the ones that I know of. I have checked the solution to all of them.

Years ago, GRIGoRusha gave an evaluation of the levels of Marcus Palstra. I have copied it below, and have added my own evaluation:


   GRIGoRusha evaluation         Jordi Doménech evaluation

Level  Difficulty  Comment    Difficulty  Funny   Comment
         (1-5)                   (1-5)             


1         3                       3        +     Nice
2         3                       2.5
3         4       Beautiful       4              Logic
4         3.5                     4        +
5         3                       4              Tight storage!
6         3.5                     3
7         2                       3
8         4.5     Artful          5       
+     Very good!
9         4.5     Good            4        ++    Nice!
10        4.5     Artful          3.5      +     Nice!
11        3.5                     3
12        3                       2.5
13        4       Artful          3        +
+    Nice
14        4.5     Artful          4              Clever storage
15        4       Beautiful       3.5      ++    Very nice!
16        4       Artful          3
17        4.5     Good            4.5            Difficult
18        4.5     Artful          3.5
19        4.5     Artful          4        +     Nice! Long way
20        4       Artful          4        ++
+   Very nice!
21        3.5                     3.5
22        4       Artful          4        ++
+   Tight! Very good!
23        4.5     Good            4.5            Difficult storage
24        4.5     Good            4        +
+    Tangled
25        4.5     Good            4
26        4       Artful          3.5      +
27        4.5     Artful          4.5      ++
+   Exciting!
28        5       Very good       4.5
101       4.5     Artful          4.5      ++
+   Very good!
102       5       Very hard!!!    5              Hard :P
  




Interview with Marcus Palstra

JORDI DOMÉNECH: I'm amazed that in only four months you made 30 such good puzzles, of considerable difficulty… I suppose this was a moment of "inspiration"… and then nothing! Not a single puzzle more… Maybe this interview will incite you to make another series…

MARCUS PALSTRA: I guess it was a period of inspiration. Actually I had become very interested in solving Sokoban puzzles but it never occurred to me to actually design one until a friend of mine, also a fan of Sokoban, urged me to try my hand. And since I had recently downloaded Sokomind, with a very user-friendly editor, I thought I'd give it a go. I surprised myself to find that I could actually make a reasonable level (level 1, "Look Before You Leap")! I really got into making levels after that, and in fact at my peak I made three levels in under 24 hours (levels 6, 7, 8) including one of my favourites: level 8, "No Way!!" I ran out of steam after 30 levels, though. I reckoned I needed a break, and then I got busy with other things and never got around to remaking levels. Maybe I will get another inspiration soon!

JORDI DOMÉNECH: When you made your puzzles, what was your objective? What did you want to achieve? Did you have in mind puzzles from other authors as reference or model?

MARCUS PALSTRA: My primary objective in making my puzzles was to entertain and challenge the player. I wanted to make the puzzle a sort of adventure, beset with traps and false leads, which would make the player really think in order to solve the level, and be entertained at the same time. I did not model them after any particular existing Sokoban author, but certainly got several ideas from many authors, and incorporated certain "techniques" and "tricks" into my style. So I am indebted to a great range of authors for their uniquely-styled puzzles!

JORDI DOMÉNECH: Finally, of the 30 puzzles from your collection, which one is your favourite?

MARCUS PALSTRA: There are several that I particularly like, but I think my favourite has to be number 8 ("No way!!!"). It is a neat puzzle with a tricky solution that takes some lateral thinking to resolve. But there are some others I like as well: 23 ("The Venus Fly Trap") has a tricky first move and a complicated stacking order; 28 ("a-MAZE-ing...") has a convoluted solution, and I like 102 ("The Storage Factor") for its sheer complexity. I also like 17 ("The Intricate Plot"), 20 ("The Three Arches"), 22 ("The Fat Pussy Cat") and 27 ("Blood Stone").

04 August 2010

July


-#######
##-----#
#-$-$$-#
#-$---$########
#-------------#
###$########$-#
-#..--##-...$-#
-#..-$--.*.#-##
-#####-###.#-#
----#-@$-$$#-#
----#-##-#-#-#
----#-*.-#-#-#
----#-*.---#-##
----##-#####--#
-----#--------#
-----#--#######
-----####

 

Author: Kevin B. Reilly + Jordi Domenech + stopheart
Title: Kevin #289 c2
Date: 2010.7.30
URL: http://games.groups.yahoo.com/group/sokoban/message/3861



-----------####
-----------#--##
------####-#-$-##
--#####-.###--$-#
--#---#.-.##--$-#-####
--#---*-$-.##-$-###-.#
--##-##-.#$-#-$--...-#
--##.#-$##.$##--###.-#
-##-$$----$-.-*-#--$###
##-*.#$#..*-*--#--$---#
#-$-.#---#-###-.$$--$-#
#---.#####-----##--#@-#
######---##############


Author: Yoshiki Kondo + Jordi Domenech + David Holland + minglw + stopheart
Title: Sokoban Perfect #66 d
Date: 2010.7.25
URL: http://bbs.mf8.com.cn/viewthread.php?tid=37579&extra=&page=26



-#####
-#---#####
-#-----$-######
-##-####.-----#
-#--$-$-.####*#
-#-##...-#--$-#
-#--$..*$#$-#.#
##$$#.*.-$-@#.#
#---#-#-#####.##
#-#-#-$-$------#
#---#-----##---#
################


Author: Eric F. Tchong + David Holland + Jordi Domenech + Eric F. Tchong
Title: Atlas 10 #7 Turn around f1
Date: 2010.7.19
URL: http://games.groups.yahoo.com/group/sokoban/message/3759



-----------------#######
--################..*..#
###-------@-........*..#
#---#######-####-$..#*.#
#-#$#---#--$$--##-##...#
#---#---$$--$#-#--.#.#.#
###-##$#--$--#---$-#.#.#
-#-$##-$--#--$$-####.-.#
-#----$--##$-#-##--#.-.#
-#--###$$---##-###-##-##
#######-$-$-#-$--#--#-#
#-----#--#$---$$-####-#
#-$$$--#-#-####-------#
#-#--$---#-#--###-##--#
#---#$-###-######-#####
#####-------------#
----############--#
---------------####


Author: Thinking Rabbit + Jordi Domenech + David Holland
Title: Sokoban Perfect #29 a13
Date: 2010.7.14
URL: http://games.groups.yahoo.com/group/sokoban/message/3715



------#####
------#---#
#######$#-#
#-------$-#
#-#####$-@#
#-----#--##
#-*.*-#--#
#-*-*-#-$#
##***-.*.#
#--#--*..##
#-$#-#.*.-#
#----#--$-#
####$#-####
---#---#
---#####


Author: Eric F. Tchong + David Holland + Jordi Domenech
Title: Chuchubi 11 #36 Suzette b
Date: 2010.7.6
URL: http://games.groups.yahoo.com/group/sokoban/message/3697



#####---####
#---#####--#
#-------$$-#
##$##*###--#
-#--#-$-*-###
-#$-$-#-#-$-#
##--#...#-#-#
#--###.*.-.-#
#-$#@$-...--#
#----#---####
##########


Author: Eric F. Tchong + Jordi Domenech
Title: Chuchubi 11 #15 Deep dive
Date: 2010.7.2
URL: http://games.groups.yahoo.com/group/sokoban/message/3689



June


--#############
-##-----#-----##
##-.*.$-#-*.*.-##
#-.*-*.$#$.$-*.-#
#-*-$-*-#-*-$-*-#
#-.$-$.$#$.$-$.-#
#-*-$-*-#-*-$.*-#
#-.*.*.$#$.*.*-$#
#-*-$-*-#-*-$.*-#
#-.$-$.$#$.$-$.$#
#-*-$-*-#-*-$-*-##
#-.$-$.$#-.$-*.--#
#-*-$-*.+.*.*.$-.#
###-----.-----####
--#############


Author: Alberto Borella + Jordi Domenech + David Holland
Title: Level #20 b
Date: 2010.6.29
URL: http://games.groups.yahoo.com/group/sokoban/message/3683



----#########
----#---#---#
----#-$-#$$-#
----#-$-----####
----###$##-#---##
----#---#-.-$---#
----#-#-#-#-##--#
----#---#---##--#
#######.#######*#
#-$---*-#-.-##.-#
#-$--**-*-.-##--#
#---#-####.-$--.#
###-#-########--#
#-.---.##---##.-#
#-#-##---*$-###$#
#---##.$--*.@---#
#################


Author: Alberto Borella + Tui Leshan
Title: Level #15 b
Date: 2010.6.23
URL: http://bbs.mf8.com.cn/viewthread.php?tid=37579&extra=page%3D1&page=21



##################
#-@.$-----------.#
#-###$########-#$#
#-#.--#.-.--.#-#-#
#-#-$---$$$$-#-#-#
#-#-#-#.-#--.-.#-#
#-#-#-#######$##-##
#-#-#--------$--.-#
#-#-#-#######$##..#
#-#-#--#-#----##--#
#-#-##-#-#-######.#
#-#-#--###---.--$-#
#-#-#--------####-#
#-#-$$-##$##$####-#
#-###--#.---.--.$-#
#-###############-#
#-$-$----------..-#
###---#########---#
--#####-------#####


Author: Draku + zhenying
Title: Learning Sokoban #2 a
Date: 2010.6.20
URL: http://blog.163.com/changkai_8428/blog/static/774519182010530104834172/



####-####
#--###--######
#-$$---------#
#--###.#####-#
##-#-#..---#-#
-#-#-#..---#-#
-#-####$##-#-#
-#----*.##-#-##
-#-$$-#....$--#
-#-$--##.#$#$-#
-#-$$-##**.-$-#
-###------@####
---#########


Author: monry + Jordi Domenech + zhenying
Title: monry-light #14 b
Date: 2010.6.6
URL: http://blog.163.com/changkai_8428/blog/static/774519182010565414796/


May


------------#####
-----########---##
----##--------#-##
---##-$*-#$##$#-##
--##--.-#-.$----#--------###
-##@$$-#-.--#$################
-#-$.-#--$-#--.-.-.-.-.-.-*--#
##-.-#-.$-#-*--*-*-*-*-*-$---#
#---#-.--#-*--################
#-#$#---#-$--##
#-#--###-*--##
#-#$----.--##
###--#######
--#####-#--#
--#####-##-#
--#####----#
--##########
--#####
--#####
--#####


Author: Tui Leshan + gyjgw
Title: (untitled) b
Date: 2010.5.31
URL: http://bbs.mf8.com.cn/viewthread.php?tid=37579&extra=page%3D1&page=14



--###################
-##-----------------##
##--#*##########**$--##
#--##-$---####----#*--##
#-##--#-#------##-.-*--#
#-#---#-###$$**##-*--*-##
#-#-#.**..-----##-*--*--#
#-#--*--##$######$.**-*-#
#-#--*-##---$-$-#@*---#-#
#-##-#-##-$-----##*--*--#
#--#-*---#####-###--##-##
##-#-***.---------***.-#
-#-##---*######***-.--##
-#--###----------######
-##---#########***.#
--###--------------#
----################


Author: Eric F. Tchong + Jordi Domenech + stopheart + anian
Title: Chuchubi 10 #10 Tour de France h1
Date: 2010.5.23
URL: http://bbs.mf8.com.cn/viewthread.php?tid=37579&extra=page%3D1&page=11




-----#########
---###.--.---#
---#--.####--#
####--....#-##
#--##$###*#-#
#-$-------$$#
#-$-#-*-#.#-##
#-$-$-###-#--#
#-$-##....##-#
#-$-##.-#.---#
#-@-##-$$$$###
#---##-----#
###-######$#
--#--------#
--##########


Author: Eric F. Tchong + Jordi Domenech + zhenying
Title: Chuchubi 10 #4 Lawn pac
Date: 2010.5.19
URL: http://blog.163.com/changkai_8428/blog/static/77451918201042053620874


April


-####----##########
-#--######--------#
-#.*...--#$####-#-#
-#..##-#-$-$--#-#-#
##..##$#-#-##-#-#-#
#..*##-$-$-##-#-#-##
#...#-$-------#-#--#
#**.#-#-$--####$##-#
#.*.#-####----$@$--#
#***#-####-#####$#-#
#...*.$--#-$---#-#-#
#####-#--#-#-$-#-#-#
----#----#--$--#-#-#
----###$##-#-##--#-#
------#----#-#-$---#
------##-###-#---###
------#-$--$-#--##
------#------####
------########


Author: Thinking Rabbit + Jordi Domenech + stopheart + zhenying
Title: Sokoban Perfect #68
Date: 2010.4.24
URL: http://blog.163.com/changkai_8428/blog/static/7745191820104112219472/



--##########
--#----#---#
-##---$----######
##-$$$####-##---#
#-$----##.----#-#
#-$-#-....-##---#
#--$@#.#-####-#-#
###-$#..----#---#
--##-#.#-##-#-###
--#--$-#-------#
--#----#---#---#
--##############


Author: Marcus Palstra + Jordi Domenech + zhenying
Title: #1 Look before you leap!
Date: 2010.4.21
URL: http://blog.163.com/changkai_8428/blog/static/774519182010321114312622/



----------------#####
----------#######---#-#####
-----######-------#.###---#
----##------#-###-#.----$-#
----#--######-##--#$-###.##
----#-##-$-..$-#---$.##--#
----#-#--$-*.$@#####-#--##
----#-#----..$-#-$--.#-##
#####$#######$##-#-*---#
#-$-$--------$---####-###
#-$-#-########-###---.--#
#-#-...##-----*-##-$$#$$##
#---.-.##-$.$.--##.*.....#
#####-$-##-##-####-$$#$$-#
----#.#----##--------.---#
----######################


Author: David W. Skinner + Buddy Casamis (Bugs550 #484) + stopheart
Title: Sasquatch II #29 d
Date: 2010.4.4
URL: http://bbs.mf8.com.cn/viewthread.php?tid=37579&extra=page%3D1&page=4


March


---------#####
--------##-*.##
-------##-$-*.##
------##-$-*-*.##
-----##-$-*-*-*.##
----##-$-*-*-*-*.##
---##-$-*-*-*-*-*.##
--##-$-*-*-*-*-*-*.##
-##-$-*-*-*-*-*-*-*.##
##-$-*-*-*-*-*-*-*-*.#
#@$-*-$-*-$-*-$-*-$-*#
##-*-*-*-*-*-*-*-*-*.#
-##-*-*-*-*-*-*-*-*.##
--##-*-$-$-$-$-$-*.##
---##-*-*-*-*-*-*.##
----##-*-*-*-*-*.##
-----##-*-*-*-*.##
------##-*-*-*.##
-------##-*-*.##
--------##-*.##
---------#####


Author: Kevin B. Reilly + Jordi Domenech + stopheart + Tian Lang
Title: #1067 c
Date: 2010.3.23
URL: http://bbs.mf8.com.cn/viewthread.php?tid=37579&extra=page%3D1&page=2



##############################################
#---##-------##----------------------------#-#
#-*--##-$.$-##--*-*#***********$-*********--##
#-**--##---##--**-*-----------.-**-------**--#
#-*-*--##.##--*-*-*-#.########-**-#-##-##-**-#
#-*--*--#----*--*-*-#-$------#-*--###---#--*-#
#-*#-*--###--*-#*-#-#-$$$$$$-#-*-##.-*#-##-*-#
#-*--#*--#--*#--*-*-#--------#-*-##---$-##-*-#
#-*-#--*---*--#-*-*-##########-*--#-$.-##--*-#
#-*-#--**-**--#-*-*------------#$--#####---#-#
#-*-##--*-*--##-#-*#*********..-**-------**--#
#-*-###--*--###-*-*----------$-#-.*******.-#-#
#-*-#-##---##-#-*-*-###########-.*-------*.-##
#-*-#--######-#-*-*-#-----#--#-.*$#--#--#$*.-#
#-*-####----###-*-*-##-$#...-#-*$-#######-$*-#
#-*-#---***---#-*-*-#--$-.$.##-*--#-----#--*-#
#-*-##-*---*-##-*-*-##--#.*.---*#-..$**.#--*-#
#-*-#--*.#$*----*-*-#--$#$$#-#-*--#-----#--*-#
#-*-##-*---*-##-*-*-##-$-$-#-#-**-###-###-**-#
#-*-#---***---#-*-*-#----#---#--**-------**--#
#-.-#-#-----#-#-.#.-###########--*********--##
#--@#--#-#-#--#----------------------------#-#
##############################################


Author: gyjgw + Jordi Domenech + zhenying + Tian Lang
Title: MF8 8th Sokoban Competition (November, 2009) e
Date: 2010.03.18
URL: http://bbs.mf8.com.cn/viewthread.php?tid=42520&extra=page%3D2&page=16